


When each power takes its turn, they must first declare how they are to spend the IPCs ("Industrial Production Certificates", an abstract currency representing one million man-hours of labor) in their possession: this may go into buying new units, improving units through research (in earlier editions), or repairing damaged structures (in later editions). This economic victory was dropped in later editions of A&A.Įach round of a game involves each of the powers moving in turn according to a specified order the game ends when either the Axis powers or the Allied powers complete their objectives. In the original Milton Bradley edition, A&A: Classic, the Axis powers could also win by capturing and holding until the end of a round of play enough territories to gain an economic advantage. In later editions, this also includes other territories on the map, where victory cities are located. In earlier editions, this was done by capturing and holding until the end of a round of play certain territories where the opposing alliances' capital cities are located. The players playing the Axis powers team up against those of the Allied powers in an attempt to conquer key territories, represented by regions on the map board. The A&A: Europe 1940 edition includes Italy and France. The A&A: Pacific 1940 edition includes China and ANZAC (Australia & New Zealand armed forces). The A&A: 50th Anniversary Edition also includes Italy as the third Axis power and China as the fourth Allied power.

In every edition of Axis & Allies, players play as the major belligerents of World War II: Germany, Japan, the Soviet Union, the United Kingdom, or the United States. The object of the game and its spinoffs, is to win the war by capturing enough critical territories to gain the advantage over the enemy in a recreation of World War II. The game itself has gone through several revisions, most recently in 2013. Long after the Gamemaster name was retired, A&A: Classic lives on having been moved to the Avalon Hill lineup following the acquisition of Milton Bradley Company and Avalon Hill by Hasbro. an honor the magazine extends to "games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years i.e.classics.Īxis & Allies: Classic was the most successful of the five Gamemaster Series of board games. Games magazine also has inducted Axis & Allies into their buyers' guide Hall of Fame. In 1996, Axis & Allies: Classic was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame. This edition would be retroactively named Axis & Allies: Classic to differentiate it from later revisions. Free Download Games Axis & Allies For Computer/Laptop republished by the Milton Bradley Company in 1984 as part of the Gamemaster Series of board games.
