

I once had them at 50 settlements, and runaway first in strength, within 100 turns. You haven't lived till you've seen a Crooked Moon/Empire/Vampire Counts alliance wage war on the Dawi and still lose badly. Used to be that the Dwarfs had a crushing autoresolve advantage, and the Greenkin AI was completely unable to handle its Fightiness mechanic, couple that with more factions competing with the Orcs and the Dwarfs would win every time then go on to dominate the Old World.

Helps that the Dark Elf factions often declare them, and Louen has a tendency to show up on the Skealing's home turf on a crusading spree because the AI likes attacking th first enemy it has during the campaign.īut hey, at least we don't have Dawitide anymore. So maybe they will raze a few coastal provinces or party with Kislev but they won't demolish Altdorf before Chaos even shows up. SO i heard.They were nerfed to be a lot more passive in my experience. This update brings 95 of the changes from game 1 into game 2, along with an entirely reworked economy system for all races. This update is the biggest update to SFO yet. What about Varg factions? Or Norsca controlled by computer? There was a mod which cut income for them by 50% or they would just roll stomp other factions. The SFO Mod Team is here to bring you our newest release: Steel Faith Overhaul II ver.
